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Board game

As part of the “Ready, steady, start-up!” project, an educational simulation game will be created in which participants will take the role of entrepreneurs taking their first steps in business and establishing their first start-up. During the game, players will first, using the design thinking method, select a problem related to their local community, which will be solved through the activities of their invented company. Next, the teams will take part in a market entry simulation. They will look for funding opportunities for their company, write a start-up business plan, take on the role of entrepreneurs and deal with emerging market opportunities. They will have to assess the risks of their decisions, as well as verify the validity of their ideas. Through the game, young people will learn how to set up a start-up, how to look for investors and finance their business.
The game aims to stimulate creative thinking in young people, so they will develop entrepreneurial qualities and attitudes. In addition, the game will show the process of starting a start-up, using the techniques of the design thinking method. The game can be a tool for entrepreneurship educators and will be available to young people, youth workers, NGOs, etc.

Then, after creating the game, we intend to conduct large-scale tests – workshops for young people from our regions. At each such workshop, participants will take part in our game. We plan to reach 300 young people. 140 from Poland, and 80 from France and Turkey. As part of the workshop, young people will take part in a brief introduction to the game (instructions, rules), then using the design thinking method, they will create their own start-up idea that will address the needs of the local community where they live. We will invite entrepreneurial experts with whom we cooperate on a daily basis to conduct the workshops. In addition to the game, the workshops will be educational. In addition to practical aspects, such as filling out a business plan, participants will be able to count on a large dose of theory from lecturers. After the workshop, young people will be asked to fill out a survey evaluating the game and the workshop. The surveys will be anonymous. Based on them we will try to improve the game.

FINAL VERSIONS OF THE GAME – basic and advanced